Cyberpunk 2077 continues to blaze trails in the graphics department with an announcement by CD PROJEKT RED and NVIDIA at GDC that full “Path Tracing” is coming to the game.
Path tracing, also known as full ray tracing, accurately simulates light throughout an entire scene. It’s used by visual effects artists to create film and TV graphics that are indistinguishable from reality. But until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, real-time video game path tracing was impossible because it is extremely GPU intensive.
According to the article this technology preview, Cyberpunk 2077’s Ray Tracing: Overdrive Mode, is a sneak peak into the future of full ray tracing. With full ray tracing, now practically all light sources cast physically correct soft shadows. Natural colored lighting also bounces multiple times throughout Cyberpunk 2077’s world, creating more realistic indirect lighting and occlusion.
The new update for Cyberpunk 2077 is coming on April 11th and we’ll have more on it at that time!
They really want me to do another playthrough before the DLC uh…good thing I have time to kill before June 6th lol