The new consoles have been on the market for a few months now. While supply constraints are preventing millions from indulging just yet, developers are beginning to get a handle on them and it’s only a matter of time before we start to take games take true advantage of them. 4A Games is leading that charge with their announcement of an update for Metro Exodus.
They’ve already pushed the boundaries of “full” ray-tracing, and they announced this morning that an update for next-gen consoles is coming later this year.
With Xbox Series X|S and PlayStation 5 consoles offering Ray Tracing support, we took the decision to radically overhaul our proprietary 4A Engine and realise our ambitions for a fully Ray Traced experience on next gen consoles and high-end PC.
We have built an all-new Fully Ray Traced Lighting Pipeline that brings a number of optimizations, upgrades, and new features to the Ray Traced Global Illumination and Emissive Lighting that we pioneered with the original release of Metro Exodus, as well as an upgraded implementation of our powerful Temporal Reconstruction technology to further boost resolution, visual detail, and performance.
- 4K/60FPS on the Xbox Series X and PlayStation 5.
- 1080p/60fps on the Xbox Series S
- SSD storage optimizations
- Full 4K texture packs
- Spatial Audio
- DualSense support for the PS5
- Smart Delivery supported on Xbox consoles
- And of course, ray-tracing
The base game and DLC expansions will feature both our ground-breaking Ray Traced Global Illumination (RTGI) and the Ray Traced Emissive Lighting techniques pioneered in The Two Colonels expansion across all content.
Additionally, the PC version is being updated to take advantage of newer GPUs. You can find the full details via the link above!
We simply love this and honestly, we expect to see a lot more of this in the coming months. While we saw upgrades over time for the Xbox One X and PS4 Pro, the advantages of the PS5 and Series consoles are far more substantial. Fantastic job 4A Games!