As we all expected, the PS5 will launch in Holiday of 2020. The official PlayStation Twitter account confirmed the news this morning. Simultaneously, WIRED unveiled new details on the hardware, controller, UI, and more. Let’s dive in.
First and foremost, Ray Tracing has been thrown around extensively with the PS5 and Scarlett and Mark Cerny came forth to offer some clarity. In short, the PS5 will have hardware accelerated ray tracing capabilities in the GPU. It was previously rumored that it would be software accelerated so Cerny felt the need to clear that up.
Large changes were spoke about with the PS5 controller as well. Largely, it will offer haptic feedback and adaptive triggers. This will allow players to feel more of the games they enjoy with true feedback that is far more advanced than basic vibration or rumble.
The UI will be completely revamped for the PS5 as well. While the PS4 is efficient, it was largely a carry-over from the PS3 generation and so Sony feels it’s time for a full refresh that will take advantage of the new speed of the advanced SSD.
Here are a few bits of additional info, but again we highly recommend reading the linked WIRED article above!
- New SSD will help system boot up, loading, and streaming.
- The controller now has adaptive triggers, haptic feedback, new speakers, and charges via USB Type-C. It will be heavier than the DualShock 4 yet seems to share a similar design.
- Physical games for the console will use 100 GB optical disks and the optical drive is also a 4K Blu-Ray player.
- Bluepoint studios (the development team behind the Shadow of the Colossus remaster) are working on a new PS5 title.
You feel that? That’s the dawn of a new console generation approaching and we at SG could not be more excited. As you would expect, we’ll be covering the PS5 and Scarlett extensively in the coming months so stay tuned!