EA Motive Studio Head, Jade Raymond, Departs the Company

jaderaymond

In rather surprising news, the Studio Head of EA Motive, the Electronic Arts studio responsible for parts of Star Wars Battlefront 2 and other projects, has departed the company.  In a statement released by EA today, they explain the move along with announcing Raymond’s successor in Samantha Ryan.

EA Studios is focused on bringing more creative new games and content to players. Laura Miele and her team have taken several steps internally to better support our game makers in this pursuit, such as expanding Samantha Ryan’s portfolio to lead additional studios, including Motive. Samantha is known for driving creative design and supporting game teams so they can bring their visions to life. She is a deeply experienced game-maker with a gameography that spans from The Sims to Batman: Arkham City to No One Lives Forever to the highly-anticipated Anthem.

With this change, Jade Raymond has decided to leave Electronic Arts. In her time with us, Jade helped to build great teams, and our projects underway at Motive and other studios continue unchanged. We’re appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure. We are driving greater creativity into everything we do across EA Studios, and we’ll look forward to sharing more in the months to come.

Our Take

The way this is worded is peculiar, particularly when reflecting on the struggles we’ve seen out of EA over the past several years with the Star Wars IP.  Given her resume, we’re sure Raymond will land on her feet with another studio and we wish her all the best in her future endeavors.

By Seasoned Gaming

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