One of the aspects of the industry we truly enjoy here at SG, is following the technological progress that is made with hardware and software. DirectX has long been a leader in graphics technology and Microsoft is taking another step forward with DirectX Raytracing.
Rather than us try to explain it, you can find the blog directly from Microsoft here with details on how the technology works: DirectX Raytracing
Our Take
As with most of these technologies upon debut, they offer a glimpse into the future of game graphics. While we won’t see this widely adopted overnight, it’s fun to think about the possibilities for high-end PCs and the next generation of consoles.