Ni No Kuni 2 : Launch Trailer and Development Team Introduction

The next potential classic JRPG arrives Friday in the form of Ni No Kuni 2 for the PlayStation 4. Bandai-Namco has provided us with the launch trailer for the ambitious title which you can find below.

And courtesy of the PlayStation Blog, we also have an introduction to a few of the development team members!

Joe

Joe Hisaishi

Returning from the first game to compose the melodic soundtrack for Ni no Kuni II is none other than Joe Hisaishi. Mr. Hisaishi has composed and directed music for such Studio Ghibli classics as Princess Mononoke, Spirited Away and Howl’s Moving Castle. For a game that’s as large as Ni no Kuni II, Mr. Hisaishi believes that a wide variety of music is required. The challenge for him was to blend the score so it fits the different tones of the game, an orchestra was used to emphasize the soundtracks rhythms. Be sure to pay close attention to each new area you visit, you may find yourself humming and nodding along to one of the many catchy tunes.

Akihiro

Akihiro Hino

The President and Founder of Level-5, Akihiro Hino is a true visionary in the video game industry. His body of work spans over 30 titles, including Ni no Kuni: Wrath of the White Witch. He is spearheading the development of Ni no Kuni II and oversees every facet of the game. Mr. Hino is very passionate about this project, but what he is most proud of is the story. For Ni no Kuni II, he wanted to tell the story from two perspectives, a child’s perspective (Evan) and an adult’s perspective (Roland). Mr. Hino’s vision was to weave a tale that kids, adults, and families would appreciate and build a world that is filled with a “wonderful warmth so that when you walk around in it you are truly captivated”.

Yoshiyuki.jpg

Yoshiyuki Momose

Also returning from the first game is character designer Yoshiyuki Momose. Another prominent figure from Studio Ghibli. Mr. Momose is best known as an animator and character designer for such classic animated films as Porco Rosso, Grave of the Fireflies and Spirited Away. Mr. Momose’s goal as Character Designer for Ni no Kuni II was to have the player empathize with all of the main characters in the game, similar to when you watch a great film. In terms of design, Evan didn’t take much effort to conceptualize. Roland was a different story, one of the biggest challenges was getting his face just right. It took over a month before the team decided on a final design for Roland. As for Tani, the game’s heroine; Mr. Momose knew he had a winner as soon as he completed the initial concept drawing, the team thought she was very “cute”.

Our Take

Early takes on Ni No Kuni 2 have been excellent and we’re excited to jump into this new, massive JRPG from Level 5 and Bandai-Namco. We’ll be sharing more thoughts on the title in our upcoming Bitcasts!

By Seasoned Gaming

Covering the videogame industry with daily content, unique opinions, and as always, no ads or filler.

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