Joe La Russa

PlayStation and PC gamer, RPG lover, open world afficionado. Also, lawyer, nothing posted is or should be considered legal advice.
17 Posts
Preview : Awaysis : Furry Physics

Preview : Awaysis : Furry Physics

Awaysis is a physics-based, co-op dungeon crawler developed by 17-BIT studio out of Japan. You play as one of a handful of critter-like characters as they make their way through various levels and environments and battle enemies along the way. The game is designed around co-op, with couch and online…
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Preview : Warhammer 40,000 Dark Heresy

Preview : Warhammer 40,000 Dark Heresy

In life, they say nothing is certain but death and taxes. Well, I think we need an addendum to that, it should really be death, taxes, and a new Warhammer video game. Games Workshop loves to license the Warhammer IP out, and Warhammer 40,000: Dark Heresy is the latest in…
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Impressions : Where Winds Meet

Impressions : Where Winds Meet

Where Winds Meet is a complicated game. It’s a game that tries to do a lot of things; some of them it does very well, while others it puts forth a good effort, and other still, it completely fails. It’s for this reason that this impressions piece comes two months…
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Review : Lost Soul Aside : Almost Found

Review : Lost Soul Aside : Almost Found

In 2016, Sony Interactive Entertainment launched the first of its PlayStation Hero Projects, the China Hero Project, aimed at uplifting smaller, unknown developers from regions of the world that are underrepresented in the video game space. Amongst the first of these projects was a game from a solo Chinese developer,…
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Review : MindsEye : MediocreEye

Review : MindsEye : MediocreEye

If you asked the average player of video games who Leslie Benzies is, the answer would likely be, “Who is she?” But if you said the same thing to virtually any game developer, now or over the last thirty years, the answer would almost immediately be, “the former Rockstar producer…
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Review : Avowed : Awowed

Review : Avowed : Awowed

In 2012, Obsidian Entertainment announced, launched, and funded what became, at the time, the biggest video game Kickstarter project in history: Project Eternity. Four million dollars and three years later, Project Eternity released to critical acclaim and commercial success as Pillars of Eternity, a traditional computer role-playing game, or cRPG,…
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Yakuza Trophies Suck…But I Love ‘Em Anyway

Yakuza Trophies Suck…But I Love ‘Em Anyway

If you had asked me sixteen years ago, when PlayStation launched its trophies system, did I ever see myself sitting on a couch grinding out a rock, paper, scissors mini-game embodied by scantily clad Japanese women partaking in UFC-style combat to win ten tournaments (three rounds of “combat”) simply for…
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