AndresPlays

I am a video games editor with a passion for new experiences and storytelling. You can contact me on Bluesky as @andresplays.bsky.social or via email at luisaviles01(@)gmail.com.
18 Posts
Review : Painkiller : Stuck In Hell

Review : Painkiller : Stuck In Hell

Game studios explore their back catalogue often, either for inspiration or for bringing them back from the dead. Remakes, remasters, and reboots are brought into the conversation of their value as art instead of making something completely new. More than a quick cash-in, true changes into what made a video…
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Review : The Outer Worlds 2 : All Systems Go

Review : The Outer Worlds 2 : All Systems Go

A sequel is judged in the context of several factors: how well it improves upon the previous entry's systems, where it breaks new ground, and what it ultimately does better. The best sequels are those remembered for their generational impact beyond those limitations. This includes how it expands the franchise,…
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Review : Wheel World : Skidding To The Goal

Review : Wheel World : Skidding To The Goal

Fans of indie video games are already well-acquainted with a certain aesthetic. A somewhat cartoony look complementing comical animations to lighten the mood of otherwise heavy subject matters. Quirky sound effects added to the subtitles when expositing the narrative. If gold strikes, a timeless soundtrack by an inspired composer that…
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Review : Eriksholm The Stolen Dream : Scene it?

Review : Eriksholm The Stolen Dream : Scene it?

There is a moment that perfectly encapsulates what Eriksholm: The Stolen Dream is all about within the first few moments of the game. Quietly sneaking through a factory, protagonist Hanna grabs a note where a worker writes about how slow-paced, meticulous work is gratifying, to which she brightly replies, "I…
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Review : Cattle Country : Yeehawn’t

Review : Cattle Country : Yeehawn’t

To pay homage to your favorite piece of media and create something that would eventually equal that level of fame is not uncommon in the gaming landscape. Stardew Valley, for example, revitalized the farming sim genre for a new generation, while its developer was simply trying to recapture the whimsy…
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Review : Section 13 : Hit and Miss

Review : Section 13 : Hit and Miss

Roguelites can easily be compared to the myth of Sisyphus with a nice little caveat, which is that things slightly change in your favor with each new day that you push the rock up that hypothetical mountain. To that end, Section 13 recreates that idea of slowly but surely inching…
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Review : Promise Mascot Agency : Like A Driver

Review : Promise Mascot Agency : Like A Driver

A prominent surreal aesthetic in which heavily filtered memories of yesteryear recall simpler days has permeated social media in recent years. To ground this concept in a video game about an ex-yakuza managing an agency of Japanese mascots sounds outlandish, yet once seeing it in action, it feels meant to…
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Review : Atomfall : Embrace The Tension

Review : Atomfall : Embrace The Tension

The dangers posed by breakthrough scientific advancement have seldom been heeded. Case in point, the Windscale nuclear accident occurred in 1957. The worst in the history of the United Kingdom, it was safely contained due to the tenacity of a handful of scientists. But what if it wasn’t? Atomfall presents…
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Review : Lost Records: Bloom & Rage : Grrrl Power

Review : Lost Records: Bloom & Rage : Grrrl Power

DON'T NOD, the original studio of Life Is Strange, has always specialized in capturing a moment in time, thrusting you into those situations alongside its starry-eyed characters. Fine-tuned to a fault, its trademark playstyle has finally evolved into Lost Records: Bloom & Rage. A journey of a thousand miles begins…
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