Kingdom Come Deliverance 2 Update Adds Barber and Modding

The latest update for Kingdom Come Deliverance 2 is here from Warhorse Studios. Featuring a Barber addition to make your Henry as handsome as you wish, modding tools, and a host of fine tuning and bug fixes, it’s the largest update yet.

The full patch notes can be found here, but here are the core details:

Barber

  • A Barber has been added to the game. You can find them in Zhelejov and Kuttenberg!

Achievements

  • Adjusted the difficulty of certain skill checks so that the player can unlock the Close One achievement more reliably.

  • Fixed the issue where the achievement The Lord Taketh Away would sometimes unlock without meeting its conditions.

Alchemy

  • Improved lighting effects.

  • Improved resolution of the fire texture.

  • Fixed pouring animation causing a flash.

  • Fixed an incorrectly localised label in the list of alchemy recipes.

Animals

  • Improved dying animations and ragdoll for cows and bulls.

  • Fixed some animal spawners not working correctly.

  • Fixed reactions of hares to Mutt.

  • Fixed random movement of animals and reduced the frequency of their turns.

Archery range

  • Arrows are now re-equipped automatically after archery contest.

  • Fixed the issue with the competitor NPCs sometimes ceasing to shoot.

Balancing

  • Rebalanced how quickly food goes bad over time.

  • Rebalanced armour durability values; the durability spread is now wider, so smaller distinctions between armours are now more readable.

  • Rebalanced the formula for triggering a black-out from being drunk.

  • Rebalanced stealth items.

  • Rebalanced the price of meat and other items lootable from animals.

  • Rebalanced the difficulty of pickpocketing NPCs.

  • Rebalanced the amount of damage each armour layer receives.

  • Rebalanced the influence of an item’s quality on its price.

  • Rebalanced the prices of horse equipment.

  • Rebalanced the prices and stats of jewellery.

  • Rebalanced item weights.

  • Rebalanced comfort for studying books in inns.

  • Changed ranged weapons distribution within shops and other places.

  • Changed stats of the Gallant Huntsman’s Kit.

  • Slightly improved loot from chests in some bandit camps.

  • Lowered skill-teacher prices.

  • Lowered the overall value of caravan chest contents.

  • Made polearms stronger.

  • Made shields cheaper.

  • Increased the price for which player can sell herbs.

  • Recalculated items’ conspicuousness based on their appearance.

  • Fixed the incorrect display of item’s maximum charisma when the item is dirty.

  • Made several locks in the Trosky region easier to allow for a smoother levelling curve.

  • Made locks on chests containing mostly food easier to lockpick.

  • Adjusted lockpicking difficulty for some horse traders’ chests.

  • Fixed exploit with a restocking chest containing a Balanced Die.

  • Fixed incorrect arrow damage values.

Blacksmithing

  • Generally rebalanced the blacksmithing minigame.

  • Improved visual indication of workpiece cooling.

  • Added horseshoe recipes to various merchants and locations.

  • Removed bezoar from alchemy and added it to blacksmithing.

  • Fixed the alignment of semi-finished products at the forge and anvil.

  • Fixed the Knight’s sword recipe.

  • Fixed issue with not being able to interact with blacksmiths who are idling while player is using their smithery for the minigame.

Carts

  • Increased the distance at which the interactor for getting on carts is available.

  • Fixed player sometimes spawning right inside a cart when interacting with events close to the Vidlak Pond.

  • Fixed the issue with carts sometimes leaving behind their invisible collision even after despawning.

  • Fixed cartwheels not aligning with ground properly.

  • Fixed players sometimes randomly dying after dismounting a cart.

Combat

  • Increased damage from hits from the multi-hit combos.

  • Added proper facial animations for Henry during the mercy kill execution.

  • Adjusted the animation of drawing a bow while moving.

  • Being hit will no longer interrupt the player drawing a weapon.

  • Adjusted the free attack animation used when holding a torch.

  • Adjusted the animation of a dog attacking a target that is holding a ranged weapon.

  • Improved animation for transitioning into aiming with the crossbow.

  • Introduced a short delay between melee attacking an opponent while not locked on to reduce the effectiveness of attack spamming.

  • Adjusted the animation of the player being pulled down from a horse in combat.

  • Adjustments for few sound effects such as hits to the shield or firing of the crossbow.

  • The player is no longer able to easily back away from attacking enemies, thanks to the slowdown effect during hit reaction.

  • Improved the animation of NPCs shooting from a crossbow.

  • Properly adjusted damage type for master strikes when deciding between usage of slash or stab damage value.

  • Adjusted damage of the upper master strike with shortsword and shield.

  • Adjusted limits of the freelook feature in combat.

  • Fixed various freezes following from causing massive mayhem in Kuttenberg.

  • Fixed the issue with missing audio responses for attacks and hits.

  • Fixed issues with disarming NPCs or player when they were supposed to die from a clinch attack.

  • Fixed an occasional infinite fader after being knocked to the ground with low health in a fist fight.

  • Fixed an issue with player holding ranged weapon getting knocked back long distances by unarmed enemies.

  • Fixed the NPC logic of when to use a torch in unarmed combat.

  • Fixed animation alignment while player is backing up while blocking with shield.

  • Fixed the issue with NPC’s additive animation for torch while fighting with a dog or a wolf.

  • Fixed sometimes missing the chat option to surrender.

  • Fixed camera issues in unarmed fight with dogs/wolves.

  • Fixed the issue with NPCs not dying properly when running away from player and getting hit by the tackling attack.

  • Fixed the issue with player striking the air in a sequence of attacks during clinch if the enemy gets killed by the first strike.

  • Fixed some battle cries not being played properly during battles.

  • Fixed NPCs being indecisive about bandaging themselves, fighting, or running away in combat.

  • Fixed dying enemies still looking at their opponent.

  • Fixed the issue with NPCs unreasonably pulling out ranged weapons in melee combat.

  • Fixed the player being able to interrupt weapon drawing animation of NPCs indefinitely through their attacks.

  • Fixed audio for combat clinches.

  • Fixed missing sound while parrying an attack from clinch.

  • Fixed wolves and dogs not transitioning into ragdoll properly under certain circumstances.

  • Fixed the issue with the player being able to turn the camera 360° vertically while using free look and holding block in combat.

Crime

  • Made NPCs less precise in where they’re going to look when investigating a sound heard from far away.

  • Torch visibility buff now applies even if the torch is not visible while equipped.

  • Improved reaction for guards when player steals a corpse that’s currently being guarded.

  • Items in player’s stash now keep their stolen item marker.

  • Improved the mechanism determining whether an NPC should interrupt player who is currently skipping time in trespass.

  • Boosted hearing for NPCs reacting to a violent or criminal situation.

  • Adjusted NPC behaviour when feeling threatened by the player.

  • Revised reactions to sleeping in beds owned by NPCs.

  • NPCs watching a violent situation will now flee if the source of the violence moves too close to them.

  • Made enemy corpses now persist in the game longer before despawning.

  • Improved an animation of a surrendering NPC.

  • Improved reaction for when the player is seen lockpicking a door and opens lockpicked doors in front of the arresting guard.

  • Added a tutorial for displaying the list of crimes when in the crime confrontation dialogue for the first time.

  • Added more overlay tutorials for the rabbit icons.

  • Adjusted cooldowns for various reactions of bandits.

  • Changed how civilians react to the player’s dog in stealth areas.

  • Fixed a violent assault crime sometimes not being elevated to a murder after the NPC dies.

  • Fixed the resisting-arrest crime sometimes incorrectly persisting through an NPC’s unconsciousness.

  • Fixed authorities sometimes confronting player in their underwear when raised from their bed at night.

  • Fixed NPCs sometimes still looking for the player even though they are fighting right in front of them.

  • Fixed NPCs sometimes seeing the player’s actions through obstacles.

  • Fixed NPCs sometimes being able to see behind themselves.

  • Fixed and rebalanced calculating the angriness of a location triggered by player’s thefts and violence.

  • Fixed prolonged loading times caused by stuck NPCs.

  • Fixed dialogues about resolving crimes not making sense in the context of Sigismund’s camp.

  • Fixed the crime icon stuttering while inside a bush.

  • Fixed no fine being calculated for stealing certain horses.

  • Fixed issues related to resolving crimes with victims who had been unstreamed in the meantime.

  • Fixed NPCs sometimes confronting player about a drawn weapon or other minor issues after being released from the surrender dialog.

  • Fixed the recognition rabbit icon sometimes getting stuck.

  • Fixed NPCs incorrectly using combat barks meant for group skirmishes when in skirmish with only one person and an animal.

  • Fixed player being able to walk through an NPC who is currently arresting them through triggering the ghosting mechanism.

  • Fixed the arrest dialogue with guards being broken under rare conditions.

  • Fixed being able to start a friendly chat with a NPC in a brief moment after pickpocketing them.

  • Fixed the NPC reaction to shooting during a combat encounter.

  • Fixed the NPC reaction to arrows/bolts flying by while reporting crime.

  • Fixed the NPC reaction to the player lockpicking when the lockpicking should be legal.

  • Fixed the NPC reaction to being attacked, but missed, while they’re surrendering to the player.

  • Fixed locks not getting locked after player is arrested for lockpicking.

  • Fixed the issue where a civilian would not stop banishing the player’s horse.

  • Fixed animation issues with a poisoned NPC attempting to run.

  • Fixed NPC pathfinding when looking for an active shooter.

Cutscenes

  • Made equipped arrows and bolts show on player even within cutscenes.

  • Fixed several reasons for video sometimes stuttering during cutscenes.

  • Fixed issues with player’s helmet visors in cutscenes.

  • Fixed consistency issues across cutscenes.

  • Fixed green frames sometimes briefly appearing at the beginning of cutscenes.

  • Fixed general synchronization issues.

Daily life

  • Generally improved NPC daily schedules across both maps.

  • Improved the animation of NPCs sweeping.

  • Revised the logic of locking shop doors.

  • Improved animation transitions when leaving the leaning stance, now considering the movement direction.

  • Improved female beggar pose and animations.

  • Improved female sitting pose and idle animations.

  • Adjusted trespass at the saddler’s tent by the horse market in Kuttenberg.

  • Food items on shelves at the bakery in Tarmark in Kuttenberg are no longer free.

  • Adjusted trespass in some of the backrooms in the city bathhouse in Kuttenberg.

  • Added an animal companion restriction for tents inside the Sigismund’s camp.

  • Adjusted the placement of smoke particles by multiple windows in Kuttenberg.

  • Added water particles for NPCs when they wash themselves / drink from troughs.

  • The baker in Tarmark now locks his door when he finishes his shift.

  • Added a time period before the next bandit starts patrolling the route after the previous bandit was eliminated.

  • Door to the player’s room at the Devil’s Den now remains open.

  • Fixed day cycles of people at the northern gate of Kuttenberg.

  • Fixed day cycles for villagers in Suchdol at night.

  • Fixed some food items being free at the Kuttenberg vegetable market.

  • Fixed the tailor’s store being left unguarded and unlocked in the evening in Kuttenberg.

  • Fixed innkeepers getting stuck by the barrel in the Hole in the Wall tavern.

  • Fixed various house doors in Kuttenberg being left unlocked at night.

  • Fixed the issue with Cuman soldiers not talking with each other in Sigismund’s camp.

  • Fixed constantly active trespass in the smithy in Hoprink in Kuttenberg.

  • Fixed a trespass behind the counter of the baker in the Czech quarter in Kuttenberg.

  • Fixed the possibility of Mutt easily falling into the mine shafts west of Kuttenberg.

  • Fixed issues with some items not having a proper owner in Kuttenberg.

  • Fixed NPCs in Miskowitz sometimes falling under terrain while feeding chickens.

  • Fixed various places in Kuttenberg where player started reading a book on a bookstand through an NPC reading the same book.

  • Fixed conflicts of NPCs wanting to use an item for their behaviour and having to hide it while using a ledge or a ladder.

  • Fixed the issue with one of the Kuttenberg fortification towers having a blue trespass instead of the correct red one.

  • Fixed the issue with one of the Kuttenberg fortification towers not being marked as trespass consistently across all of its area.

  • Fixed the issue with some guards in Kuttenberg not preferring sleep to heal when they are hurt as they should.

  • Fixed the baker in the Czech Quarter in Kuttenberg not selling anything.

  • Fixed issues related to NPCs using torches wanting to climb a ladder or lie in bed.

  • Food items are no longer free at the baker’s stand in Jewish quarter.

  • Fixed a certain part of the Kuttenberg underground allowing companions to appear.

  • Fixed robbing dead smugglers in the Kuttenberg underground being considered stealing.

  • Fixed an NPC stacking wood inside a wall in Kuttenberg.

  • Fixed locking of doors leading to the Kuttenberg underground.

  • Fixed an issue where NPC would pick up a filled bowl when picking up an empty one.

  • Fixed Adder not having a daily routine active after spying in Maleshov.

Dice

  • Added more money to some dice players.

  • Fixed Agility XP gain when starting a dice game.

  • Fixed dice sometimes clipping with the badge.

Environment

  • Generally improved environment across both maps.

  • Improved environment close to the level barrier so that it looks nicer even though it is not accessible.

  • Improved the look of Trosky castle from far away.

  • Adjusted interior visibility from afar in the Emperor Charles tavern.

  • Reworked NPC navigation in Kuttenberg, allowing NPCs to take better advantage of wider streets.

  • Removed out of place collisions on the river by Sedletz.

  • Improved shadows on the St James Church model.

  • Improved textures of certain houses in Suchdol.

  • Placed better chairs in the Devil’s Den.

  • Improved lighting in Kuttenberg.

  • Points-of-interests underground are now no longer discovered when walking over them on the surface.

  • Improved textures on several houses in Kuttenberg.

  • Removed a shadow artifact from the bathtub model.

  • Improved normal maps of the shelf model.

  • Fixed NPC navigation issues in several Kuttenberg houses.

  • Fixed NPC navigation in several places around the Nebakov fortresss.

  • Fixed multiple issues with inconsistent lights on Suchdol fortress.

  • Fixed water being luminescent in the tunnels below Maleshov.

  • Fixed reflections in the northern area of the Trosecko map.

  • Fixed the lighting and smoke particles at cauldrons.

  • Fixed Z-fighting of various rocks.

  • Fixed Z-fighting in Kuttenberg battlements guard towers.

  • Fixed Z-fighting on buildings in Kuttenberg.

  • Fixed Z-fighting on Suchdol battlements.

  • Improved several house visuals in Kuttenberg.

  • Fixed stretched texture on a yellow house in Tarmark street.

  • Fixed houses missing interior when viewed from a distance.

  • Fixed a bad looking house corner in Kuttenberg.

  • Fixed an issue where player could go underwater in certain parts of the river by Sedletz.

  • Fixed the unclimbable stairs in the All Saints tavern.

  • Fixed several issues in houses in the Suchdol village.

  • Fixed the missing shrine outside of the village on the Maleshov map.

  • Fixed many trees being placed slightly above the terrain.

  • Fixed raining inside of a barn in Zhelejov.

  • Fixed the player’s head clipping through a wall in a Vrchlitz cellar.

  • Fixed inaccessible tailor’s shop in Kuttenberg.

  • Fixed issues which could cause the player to get stuck in various places.

Fast/travel

  • Added a fast-travel point to Bozhena’s hut.

  • Made dialogue prompts triggering fast-travel more consistent across different quests.

  • Fixed missing dots during fast-travel.

Horse riding

  • Improved the automatic follow feature while on a horse whose stamina is depleted.

  • Improved road magnetism.

  • Fixed conflict between road magnetism and the automatic follow feature.

  • Fixed horse speed restriction in Miskowitz.

Horse trading

  • Reworked the transaction in Semine resulting in getting Pebbles as a companion.

  • Fixed automatic horse gear equipping after buying a new horse.

Characters

  • Improved the visual asset for von tBergow’s face.

  • Reduced details of physical simulation of clothes on distant NPCs to improve performance.

  • Turned on local lights influence on hair even with the low graphical preset.

  • Improved Rosa’s hair.

  • Improved textures of women’s bodies.

  • Improved textures and overall quality of many character outfits.

  • Improved the clothes of several unique characters with added details and polish.

  • Fixed physical simulation of clothes not running in inventory.

  • Fixed the model of the Crested cuman helmet

Maintenance

  • Added the option to repair bows and crossbows to more NPCs, most notably huntsmen.

  • Reworked how blood and dirt work on shields and how it is cleaned when the player washes themselves.

  • Improved visual effects when damaged firearms explode.

  • Fixed non-repairable items sometimes activating the damaged-armour debuff.

  • Fixed wielder not getting damaged when a damaged firearm explodes in their hands.

  • Fixed broken water trough in Bylany.

  • Fixed Bascinets not getting cleaned when using washing spots near rivers.

  • Fixed an issue where baths would temporarily disable by constantly entering and leaving dialogue with the bathhouse owner.

  • Fixed broken haggle in bathhouses.

Music

  • Added more music for villages in the Trosky region.

  • Changed mood music for Opatowitz village.

  • Added more music into the credits sequence.

Mutt

  • Added a marker for Mutt on the map and compass when the player sends Mutt to Zhelejov/Devil’s Den.

  • Made it harder for the player to feed Mutt during combat. Work first, treats later!

  • Mutt can no longer enter the fighting arena in the Jewish quarter.

  • Fixed Mutt sometimes being unable to return to the mill during the night.

  • Fixed an issue with Henry not saying anything when Mutt finds an interesting place or object while searching.

  • Fixed some of Mutt’s internal timers not resetting correctly through save/load.

Performance

  • Generally improved performance and stability.

  • Optimized Kuttenberg marketplaces for better performance.

  • Improved frame rate stability in battle parts of quests.

  • Optimized streaming of NPC visuals, especially in Kuttenberg.

  • Improved level switch duration by over 15 seconds on average.

  • Limited the number of torches drawn by NPCs in large skirmishes to improve performance.

  • Fixed late game stutter in Kuttenberg due to various reputation problems.

Photo mode

  • Changed controls for opening Photo Mode on controllers.

  • Fixed controller vibrations persisting when opening Photo Mode while using the grindstone.

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