The latest update for Kingdom Come Deliverance 2 is here from Warhorse Studios. Featuring a Barber addition to make your Henry as handsome as you wish, modding tools, and a host of fine tuning and bug fixes, it’s the largest update yet.
The full patch notes can be found here, but here are the core details:
Barber
- A Barber has been added to the game. You can find them in Zhelejov and Kuttenberg!
Achievements
-
Adjusted the difficulty of certain skill checks so that the player can unlock the Close One achievement more reliably.
-
Fixed the issue where the achievement The Lord Taketh Away would sometimes unlock without meeting its conditions.
Alchemy
-
Improved lighting effects.
-
Improved resolution of the fire texture.
-
Fixed pouring animation causing a flash.
-
Fixed an incorrectly localised label in the list of alchemy recipes.
Animals
-
Improved dying animations and ragdoll for cows and bulls.
-
Fixed some animal spawners not working correctly.
-
Fixed reactions of hares to Mutt.
-
Fixed random movement of animals and reduced the frequency of their turns.
Archery range
-
Arrows are now re-equipped automatically after archery contest.
-
Fixed the issue with the competitor NPCs sometimes ceasing to shoot.
Balancing
-
Rebalanced how quickly food goes bad over time.
-
Rebalanced armour durability values; the durability spread is now wider, so smaller distinctions between armours are now more readable.
-
Rebalanced the formula for triggering a black-out from being drunk.
-
Rebalanced stealth items.
-
Rebalanced the price of meat and other items lootable from animals.
-
Rebalanced the difficulty of pickpocketing NPCs.
-
Rebalanced the amount of damage each armour layer receives.
-
Rebalanced the influence of an item’s quality on its price.
-
Rebalanced the prices of horse equipment.
-
Rebalanced the prices and stats of jewellery.
-
Rebalanced item weights.
-
Rebalanced comfort for studying books in inns.
-
Changed ranged weapons distribution within shops and other places.
-
Changed stats of the Gallant Huntsman’s Kit.
-
Slightly improved loot from chests in some bandit camps.
-
Lowered skill-teacher prices.
-
Lowered the overall value of caravan chest contents.
-
Made polearms stronger.
-
Made shields cheaper.
-
Increased the price for which player can sell herbs.
-
Recalculated items’ conspicuousness based on their appearance.
-
Fixed the incorrect display of item’s maximum charisma when the item is dirty.
-
Made several locks in the Trosky region easier to allow for a smoother levelling curve.
-
Made locks on chests containing mostly food easier to lockpick.
-
Adjusted lockpicking difficulty for some horse traders’ chests.
-
Fixed exploit with a restocking chest containing a Balanced Die.
-
Fixed incorrect arrow damage values.
Blacksmithing
-
Generally rebalanced the blacksmithing minigame.
-
Improved visual indication of workpiece cooling.
-
Added horseshoe recipes to various merchants and locations.
-
Removed bezoar from alchemy and added it to blacksmithing.
-
Fixed the alignment of semi-finished products at the forge and anvil.
-
Fixed the Knight’s sword recipe.
-
Fixed issue with not being able to interact with blacksmiths who are idling while player is using their smithery for the minigame.
Carts
-
Increased the distance at which the interactor for getting on carts is available.
-
Fixed player sometimes spawning right inside a cart when interacting with events close to the Vidlak Pond.
-
Fixed the issue with carts sometimes leaving behind their invisible collision even after despawning.
-
Fixed cartwheels not aligning with ground properly.
-
Fixed players sometimes randomly dying after dismounting a cart.
Combat
-
Increased damage from hits from the multi-hit combos.
-
Added proper facial animations for Henry during the mercy kill execution.
-
Adjusted the animation of drawing a bow while moving.
-
Being hit will no longer interrupt the player drawing a weapon.
-
Adjusted the free attack animation used when holding a torch.
-
Adjusted the animation of a dog attacking a target that is holding a ranged weapon.
-
Improved animation for transitioning into aiming with the crossbow.
-
Introduced a short delay between melee attacking an opponent while not locked on to reduce the effectiveness of attack spamming.
-
Adjusted the animation of the player being pulled down from a horse in combat.
-
Adjustments for few sound effects such as hits to the shield or firing of the crossbow.
-
The player is no longer able to easily back away from attacking enemies, thanks to the slowdown effect during hit reaction.
-
Improved the animation of NPCs shooting from a crossbow.
-
Properly adjusted damage type for master strikes when deciding between usage of slash or stab damage value.
-
Adjusted damage of the upper master strike with shortsword and shield.
-
Adjusted limits of the freelook feature in combat.
-
Fixed various freezes following from causing massive mayhem in Kuttenberg.
-
Fixed the issue with missing audio responses for attacks and hits.
-
Fixed issues with disarming NPCs or player when they were supposed to die from a clinch attack.
-
Fixed an occasional infinite fader after being knocked to the ground with low health in a fist fight.
-
Fixed an issue with player holding ranged weapon getting knocked back long distances by unarmed enemies.
-
Fixed the NPC logic of when to use a torch in unarmed combat.
-
Fixed animation alignment while player is backing up while blocking with shield.
-
Fixed the issue with NPC’s additive animation for torch while fighting with a dog or a wolf.
-
Fixed sometimes missing the chat option to surrender.
-
Fixed camera issues in unarmed fight with dogs/wolves.
-
Fixed the issue with NPCs not dying properly when running away from player and getting hit by the tackling attack.
-
Fixed the issue with player striking the air in a sequence of attacks during clinch if the enemy gets killed by the first strike.
-
Fixed some battle cries not being played properly during battles.
-
Fixed NPCs being indecisive about bandaging themselves, fighting, or running away in combat.
-
Fixed dying enemies still looking at their opponent.
-
Fixed the issue with NPCs unreasonably pulling out ranged weapons in melee combat.
-
Fixed the player being able to interrupt weapon drawing animation of NPCs indefinitely through their attacks.
-
Fixed audio for combat clinches.
-
Fixed missing sound while parrying an attack from clinch.
-
Fixed wolves and dogs not transitioning into ragdoll properly under certain circumstances.
-
Fixed the issue with the player being able to turn the camera 360° vertically while using free look and holding block in combat.
Crime
-
Made NPCs less precise in where they’re going to look when investigating a sound heard from far away.
-
Torch visibility buff now applies even if the torch is not visible while equipped.
-
Improved reaction for guards when player steals a corpse that’s currently being guarded.
-
Items in player’s stash now keep their stolen item marker.
-
Improved the mechanism determining whether an NPC should interrupt player who is currently skipping time in trespass.
-
Boosted hearing for NPCs reacting to a violent or criminal situation.
-
Adjusted NPC behaviour when feeling threatened by the player.
-
Revised reactions to sleeping in beds owned by NPCs.
-
NPCs watching a violent situation will now flee if the source of the violence moves too close to them.
-
Made enemy corpses now persist in the game longer before despawning.
-
Improved an animation of a surrendering NPC.
-
Improved reaction for when the player is seen lockpicking a door and opens lockpicked doors in front of the arresting guard.
-
Added a tutorial for displaying the list of crimes when in the crime confrontation dialogue for the first time.
-
Added more overlay tutorials for the rabbit icons.
-
Adjusted cooldowns for various reactions of bandits.
-
Changed how civilians react to the player’s dog in stealth areas.
-
Fixed a violent assault crime sometimes not being elevated to a murder after the NPC dies.
-
Fixed the resisting-arrest crime sometimes incorrectly persisting through an NPC’s unconsciousness.
-
Fixed authorities sometimes confronting player in their underwear when raised from their bed at night.
-
Fixed NPCs sometimes still looking for the player even though they are fighting right in front of them.
-
Fixed NPCs sometimes seeing the player’s actions through obstacles.
-
Fixed NPCs sometimes being able to see behind themselves.
-
Fixed and rebalanced calculating the angriness of a location triggered by player’s thefts and violence.
-
Fixed prolonged loading times caused by stuck NPCs.
-
Fixed dialogues about resolving crimes not making sense in the context of Sigismund’s camp.
-
Fixed the crime icon stuttering while inside a bush.
-
Fixed no fine being calculated for stealing certain horses.
-
Fixed issues related to resolving crimes with victims who had been unstreamed in the meantime.
-
Fixed NPCs sometimes confronting player about a drawn weapon or other minor issues after being released from the surrender dialog.
-
Fixed the recognition rabbit icon sometimes getting stuck.
-
Fixed NPCs incorrectly using combat barks meant for group skirmishes when in skirmish with only one person and an animal.
-
Fixed player being able to walk through an NPC who is currently arresting them through triggering the ghosting mechanism.
-
Fixed the arrest dialogue with guards being broken under rare conditions.
-
Fixed being able to start a friendly chat with a NPC in a brief moment after pickpocketing them.
-
Fixed the NPC reaction to shooting during a combat encounter.
-
Fixed the NPC reaction to arrows/bolts flying by while reporting crime.
-
Fixed the NPC reaction to the player lockpicking when the lockpicking should be legal.
-
Fixed the NPC reaction to being attacked, but missed, while they’re surrendering to the player.
-
Fixed locks not getting locked after player is arrested for lockpicking.
-
Fixed the issue where a civilian would not stop banishing the player’s horse.
-
Fixed animation issues with a poisoned NPC attempting to run.
-
Fixed NPC pathfinding when looking for an active shooter.
Cutscenes
-
Made equipped arrows and bolts show on player even within cutscenes.
-
Fixed several reasons for video sometimes stuttering during cutscenes.
-
Fixed issues with player’s helmet visors in cutscenes.
-
Fixed consistency issues across cutscenes.
-
Fixed green frames sometimes briefly appearing at the beginning of cutscenes.
-
Fixed general synchronization issues.
Daily life
-
Generally improved NPC daily schedules across both maps.
-
Improved the animation of NPCs sweeping.
-
Revised the logic of locking shop doors.
-
Improved animation transitions when leaving the leaning stance, now considering the movement direction.
-
Improved female beggar pose and animations.
-
Improved female sitting pose and idle animations.
-
Adjusted trespass at the saddler’s tent by the horse market in Kuttenberg.
-
Food items on shelves at the bakery in Tarmark in Kuttenberg are no longer free.
-
Adjusted trespass in some of the backrooms in the city bathhouse in Kuttenberg.
-
Added an animal companion restriction for tents inside the Sigismund’s camp.
-
Adjusted the placement of smoke particles by multiple windows in Kuttenberg.
-
Added water particles for NPCs when they wash themselves / drink from troughs.
-
The baker in Tarmark now locks his door when he finishes his shift.
-
Added a time period before the next bandit starts patrolling the route after the previous bandit was eliminated.
-
Door to the player’s room at the Devil’s Den now remains open.
-
Fixed day cycles of people at the northern gate of Kuttenberg.
-
Fixed day cycles for villagers in Suchdol at night.
-
Fixed some food items being free at the Kuttenberg vegetable market.
-
Fixed the tailor’s store being left unguarded and unlocked in the evening in Kuttenberg.
-
Fixed innkeepers getting stuck by the barrel in the Hole in the Wall tavern.
-
Fixed various house doors in Kuttenberg being left unlocked at night.
-
Fixed the issue with Cuman soldiers not talking with each other in Sigismund’s camp.
-
Fixed constantly active trespass in the smithy in Hoprink in Kuttenberg.
-
Fixed a trespass behind the counter of the baker in the Czech quarter in Kuttenberg.
-
Fixed the possibility of Mutt easily falling into the mine shafts west of Kuttenberg.
-
Fixed issues with some items not having a proper owner in Kuttenberg.
-
Fixed NPCs in Miskowitz sometimes falling under terrain while feeding chickens.
-
Fixed various places in Kuttenberg where player started reading a book on a bookstand through an NPC reading the same book.
-
Fixed conflicts of NPCs wanting to use an item for their behaviour and having to hide it while using a ledge or a ladder.
-
Fixed the issue with one of the Kuttenberg fortification towers having a blue trespass instead of the correct red one.
-
Fixed the issue with one of the Kuttenberg fortification towers not being marked as trespass consistently across all of its area.
-
Fixed the issue with some guards in Kuttenberg not preferring sleep to heal when they are hurt as they should.
-
Fixed the baker in the Czech Quarter in Kuttenberg not selling anything.
-
Fixed issues related to NPCs using torches wanting to climb a ladder or lie in bed.
-
Food items are no longer free at the baker’s stand in Jewish quarter.
-
Fixed a certain part of the Kuttenberg underground allowing companions to appear.
-
Fixed robbing dead smugglers in the Kuttenberg underground being considered stealing.
-
Fixed an NPC stacking wood inside a wall in Kuttenberg.
-
Fixed locking of doors leading to the Kuttenberg underground.
-
Fixed an issue where NPC would pick up a filled bowl when picking up an empty one.
-
Fixed Adder not having a daily routine active after spying in Maleshov.
Dice
-
Added more money to some dice players.
-
Fixed Agility XP gain when starting a dice game.
-
Fixed dice sometimes clipping with the badge.
Environment
-
Generally improved environment across both maps.
-
Improved environment close to the level barrier so that it looks nicer even though it is not accessible.
-
Improved the look of Trosky castle from far away.
-
Adjusted interior visibility from afar in the Emperor Charles tavern.
-
Reworked NPC navigation in Kuttenberg, allowing NPCs to take better advantage of wider streets.
-
Removed out of place collisions on the river by Sedletz.
-
Improved shadows on the St James Church model.
-
Improved textures of certain houses in Suchdol.
-
Placed better chairs in the Devil’s Den.
-
Improved lighting in Kuttenberg.
-
Points-of-interests underground are now no longer discovered when walking over them on the surface.
-
Improved textures on several houses in Kuttenberg.
-
Removed a shadow artifact from the bathtub model.
-
Improved normal maps of the shelf model.
-
Fixed NPC navigation issues in several Kuttenberg houses.
-
Fixed NPC navigation in several places around the Nebakov fortresss.
-
Fixed multiple issues with inconsistent lights on Suchdol fortress.
-
Fixed water being luminescent in the tunnels below Maleshov.
-
Fixed reflections in the northern area of the Trosecko map.
-
Fixed the lighting and smoke particles at cauldrons.
-
Fixed Z-fighting of various rocks.
-
Fixed Z-fighting in Kuttenberg battlements guard towers.
-
Fixed Z-fighting on buildings in Kuttenberg.
-
Fixed Z-fighting on Suchdol battlements.
-
Improved several house visuals in Kuttenberg.
-
Fixed stretched texture on a yellow house in Tarmark street.
-
Fixed houses missing interior when viewed from a distance.
-
Fixed a bad looking house corner in Kuttenberg.
-
Fixed an issue where player could go underwater in certain parts of the river by Sedletz.
-
Fixed the unclimbable stairs in the All Saints tavern.
-
Fixed several issues in houses in the Suchdol village.
-
Fixed the missing shrine outside of the village on the Maleshov map.
-
Fixed many trees being placed slightly above the terrain.
-
Fixed raining inside of a barn in Zhelejov.
-
Fixed the player’s head clipping through a wall in a Vrchlitz cellar.
-
Fixed inaccessible tailor’s shop in Kuttenberg.
-
Fixed issues which could cause the player to get stuck in various places.
Fast/travel
-
Added a fast-travel point to Bozhena’s hut.
-
Made dialogue prompts triggering fast-travel more consistent across different quests.
-
Fixed missing dots during fast-travel.
Horse riding
-
Improved the automatic follow feature while on a horse whose stamina is depleted.
-
Improved road magnetism.
-
Fixed conflict between road magnetism and the automatic follow feature.
-
Fixed horse speed restriction in Miskowitz.
Horse trading
-
Reworked the transaction in Semine resulting in getting Pebbles as a companion.
-
Fixed automatic horse gear equipping after buying a new horse.
Characters
-
Improved the visual asset for von tBergow’s face.
-
Reduced details of physical simulation of clothes on distant NPCs to improve performance.
-
Turned on local lights influence on hair even with the low graphical preset.
-
Improved Rosa’s hair.
-
Improved textures of women’s bodies.
-
Improved textures and overall quality of many character outfits.
-
Improved the clothes of several unique characters with added details and polish.
-
Fixed physical simulation of clothes not running in inventory.
-
Fixed the model of the Crested cuman helmet
Maintenance
-
Added the option to repair bows and crossbows to more NPCs, most notably huntsmen.
-
Reworked how blood and dirt work on shields and how it is cleaned when the player washes themselves.
-
Improved visual effects when damaged firearms explode.
-
Fixed non-repairable items sometimes activating the damaged-armour debuff.
-
Fixed wielder not getting damaged when a damaged firearm explodes in their hands.
-
Fixed broken water trough in Bylany.
-
Fixed Bascinets not getting cleaned when using washing spots near rivers.
-
Fixed an issue where baths would temporarily disable by constantly entering and leaving dialogue with the bathhouse owner.
-
Fixed broken haggle in bathhouses.
Music
-
Added more music for villages in the Trosky region.
-
Changed mood music for Opatowitz village.
-
Added more music into the credits sequence.
Mutt
-
Added a marker for Mutt on the map and compass when the player sends Mutt to Zhelejov/Devil’s Den.
-
Made it harder for the player to feed Mutt during combat. Work first, treats later!
-
Mutt can no longer enter the fighting arena in the Jewish quarter.
-
Fixed Mutt sometimes being unable to return to the mill during the night.
-
Fixed an issue with Henry not saying anything when Mutt finds an interesting place or object while searching.
-
Fixed some of Mutt’s internal timers not resetting correctly through save/load.
Performance
-
Generally improved performance and stability.
-
Optimized Kuttenberg marketplaces for better performance.
-
Improved frame rate stability in battle parts of quests.
-
Optimized streaming of NPC visuals, especially in Kuttenberg.
-
Improved level switch duration by over 15 seconds on average.
-
Limited the number of torches drawn by NPCs in large skirmishes to improve performance.
-
Fixed late game stutter in Kuttenberg due to various reputation problems.
Photo mode
-
Changed controls for opening Photo Mode on controllers.
-
Fixed controller vibrations persisting when opening Photo Mode while using the grindstone.

