Xbox Shuts Down Key Bethesda Studios

In the latest round of highly disappointing news for the gaming industry, IGN is reporting that Xbox is making further cuts to their first-party organization. This time, the cuts seem to be wholly aimed at Bethesda studios.

In an internal email secured by IGN, Head of Xbox Studios, Matt Booty, lays out the news about cuts and restructuring to the organization.

Today I’m sharing changes we are making to our Bethesda and ZeniMax teams. These changes are grounded in prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games and beloved worlds which you have nurtured over many decades.

To double down on these franchises and invest to build new ones requires us to look across the business to identify the opportunities that are best positioned for success. This reprioritization of titles and resources means a few teams will be realigned to others and that some of our colleagues will be leaving us.

Here are the changes going into effect:

Arkane Austin – This studio will close with some members of the team joining other studios to work on projects across Bethesda. Arkane Austin has a history of making impactful and innovative games and it is a pedigree that everyone should be proud of. Redfall’s previous update will be its last as we end all development on the game. The game and its servers will remain online for players to enjoy and we will provide make-good offers to players who purchased the Hero DLC.

Alpha Dog Studios – This studio will also close. We appreciate the team’s creativity in bringing Doom to new players. Mighty Doom will be sunset on August 7 and we will be turning off the ability for players to make any purchases in the game.

Tango Gameworks – Tango Gameworks will also close. We are thankful for their contributions to Bethesda and players around the world. Hi-Fi Rush will continue to be available to players on the platforms it is today.

Roundhouse Games – The team at Roundhouse Games will be joining ZeniMax Online Studios (ZOS). Roundhouse has played a key role in many of our recent game launches and bringing them into ZOS to work on The Elder Scrolls Online will mean we can do even more to grow the world that millions of players call home.

With this consolidation of our Bethesda studio teams, so that we can invest more deeply in our portfolio of games and new IP, a small number of roles across select Bethesda publishing and corporate teams will also be eliminated.

Those whose roles will be impacted will be notified today, and we ask that you please treat your departing colleagues with respect and compassion. We will provide our full support to those who are impacted in today’s notifications and through their transitions, including severance benefits informed by local laws.

These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things. I acknowledge that these changes are also disruptive to the various support teams across ZeniMax and Bethesda that bring our games to market. We are making these tough decisions to create capacity to increase investment in other parts of our portfolio and focus on our priority games.

Bethesda remains one of the key pillars of Xbox with a strong portfolio of amazing games and thriving communities. As we look to the future, there is an impressive line-up of games on the horizon. In 2024 alone we have Starfield Shattered Space, Fallout 76 Skyline Valley, Indiana Jones and The Great Circle, and The Elder Scrolls Online’s Golden Road. As we align our plans and resources to best set ourselves up for success in this complex and changing industry, our teams across Arkane Lyon, Bethesda Game Studios, id Software, MachineGames, ZeniMax Online Studios and the Bethesda publishing and corporate teams will be well-positioned to build new IP, explore new game concepts, and expand on our existing franchises.

– Matt


Most notable of the cuts are Arkane Austin (Redfall, Prey) and Tango Gameworks (Hi-Fi Rush, Evil Within). In the case of Tango, Hi-Fi Rush was reported as a “break-out hit” from Xbox leadership and has been one of the titles that was published on additional platforms including the PS5 (and seemingly planned for the Switch). As for Arkane Austin, makers of the timeless Prey and later Redfall, it seems Xbox will be “making good” on the previously sold Redfall DLC situation by refunding customers. What that exactly means is a mystery as of this moment.

No matter how you cut it, this is just the latest is a wide-range of cuts across the industry. As fans of gaming first and foremost, it’s been depressing to watch unfold. We’ll have a lot more to say on this later this week so stay tuned to our channel for Cast Co-Op and of course, Bitcast on Sunday.

By Seasoned Gaming

Covering the videogame industry with daily content, unique opinions, and as always, no ads or filler.

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  • […] to be clear on what we’re discussing here, yesterday IGN reported an internal communication from Matt Booty, President of Game Content and Stud…. Within it, he announced the following regarding their Bethesda […]

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