Final Fantasy 14 has been a darling in the MMO genre for years now. After a well documented, less than stellar release, the game was re-launched and has seen continued growth for years since. Over the past few years, the title has been rumored to be in development for Xbox more times than we can count, but it seems they were nothing more than just that.
The continued growth of Final Fantasy 14 has been largely attributed to the game’s Director, Naoki Yoshida, known as “Yoshi-P” in the community. In an interview with The Washington Post, Yoshida shared some of the details of the game’s on-going development and why creating an Xbox version is challenging given the circumstances.
“We provide content on a fairly regular basis and our cycle is rather condensed,” Yoshida said. “And it is a fairly stable cadence that we continue to follow. … We have to think about long-term planning with additional platforms, we need additional testing for that particular platform. So it kind of exponentially grows the amount of resources that needs to be allocated.”
According to Yoshida, the cadence of delivery, and how that’s produced, is key to the game’s success. And thus, it’s not something they want to change.
“For example, we’ll look at an instance dungeon and it’s within that circle of 60 to 70 percent,” Yoshida said. “For creating our instance dungeon, we would need our game design to come up with the actual content of the plan and that would probably take about 10 business days, and then we would report that for proper approvals which cost another 30 days, and then we’ll route that to the programmers, which would take them about two weeks to program in the mechanics. It’s very clear as to how much cost and time we’ll take with each component of the package that we have for our planners and the management.”
“With that being said, there is a major risk of boredom and fatigue,” Yoshida said. “In order to mitigate that aspect, that’s why we leave 30 to 40-percent outside of the bundled package so that we can take on new challenges, think of new pieces of content we can deliver. And sometimes we’ll make use of that space over multiple patches to bring something larger scale. So by doing so, we still have a sort of stability in our 60 or 70 percent regular content.”
While we know there are many Xbox console players who would love to jump into Final Fantasy 14, it sadly doesn’t seem like its in the cards in the short-term. Whether or not the Xbox team feels it’s a priority to work with Square-Enix on a possible port it yet to be seen. But we certainly hope it happens at some point in time.