Forza Motorsport : Balancing Visuals with Performance

One of the worst kept secrets for next-generation games is the next iteration of Forza Motorsport. It has been a staple for Xbox for nearly 15 years now and there’s little doubt that Turn 10 and Xbox will use the next title to showcase the Series X’s capabilities.

During the virtual GDC a few weeks ago, Turn 10 CG Supervisor Matt Collins took time to detail a number of developmental challenges and goals for the Forza Motorsport series. The range of topics include:

  • The History of Forza Motorsport
  • What Visual Aspects are Prioritized
  • Scene Composition and Corresponding Player Eye Flow
  • Lighting and Color Spectrum
  • Scene Palettes
  • Mood and Atmosphere
  • Texture and Photogrammetry
  • Q&A

If you enjoy going behind the scenes on how games are developed, then sit back and enjoy this one.

Our Take

We always say we’re huge fans of understanding the complexities of modern game development. We feel that when you understand how much work goes into every aspect of these games we love, you have a greater appreciation for developers and studios. We wish every developer would give us a behind the scenes look at what goes into their titles!

By Seasoned Gaming

Covering the videogame industry with daily content, unique opinions, and as always, no ads or filler.

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