Sekiro Shadows Die Twice Will Not Feature Multiplayer Components

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One of our most anticipated titles in early 2019 is Sekiro, the next title from Souls game developers From Software. The Dark Souls games, and Bloodborne, all featured a similar multiplayer and PVP component where you could invade others worlds, offer assistance, or battle it out with one another. Sekiro will depart from that design.

Speaking to Game Informer, From Software said the following:

“Of course, we at From, we love those online elements,” says Yasuhiro Kitao, manager of marketing and communications at From. “We love to create our own characters just as much as everyone else. We hope players are looking forward to something in the future where we might go back to that, but for now, Sekiro is very much its own thing.”

From also noted that not having any multiplayer components to design for allows them more freedom in creating playspaces:

“When creating these playspaces, we don’t have to take into consideration how players will operate with one another in these maps, or how they may exploit the playspace by cooperating or something like this,” Kitao says. “So it allows us, again, to hone in on the player experience, and really capitalize on that lack of restriction that comes with creating a multiplayer-based game, and let our imagination run wild in these places.”

Our Take

For us personally, we don’t mind this one bit. While we appreciate the multiplayer components and the communities built around them in the Soulsborne games, it will also be nice to have a dedicated single player experience to focus on with your character. And while it may sound silly, it’ll be nice having the ability to pause!

 

Author: Seasoned Gaming

Covering the videogame industry with daily content, unique opinions, and as always, no ads or filler.

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