Instead of a pre-E3 show, Sony is mixing it up this year and previewing a few new titles prior to their conference on Monday. The first, Tetris Effect, was announced today for the PS4 and PS VR. Details below!
From Tetsuya Mizuguchi and the same people who brought you the award-winning Rez Infinite and Lumines comes the new PS4 game TETRIS® EFFECT.
Named after a real-world phenomenon where players’ brains are so engrossed that images of the iconic falling Tetrimino blocks (i.e. the Tetris playing pieces) linger in their vision, thoughts, and even dreams, TETRIS EFFECT amplifies this magical feeling of total immersion by surrounding you with fantastic, fully three-dimensional worlds that react and evolve based on how you play. Music, backgrounds, sounds, special effects—everything, down to the Tetris pieces themselves, pulse, dance, shimmer, and explode in perfect sync with how you’re playing.
From deep beneath the ocean to the furthest reaches of outer space and everywhere between, TETRIS EFFECT’s 30-plus stages take players on a wondrous, emotional journey through the universe. The core of the game is still Tetris—one of the most popular puzzle games of all time—but like you’ve never seen it, or heard it, or felt it before.
Whether in full HD on a standard display and PS4, or in razor-sharp 4K resolution with a PS4 Pro, or in fully-immersive 3D via the optional PS VR support, TETRIS EFFECT’s gorgeous imagery, evocative sounds, and super-addictive gameplay add up to an unforgettable experience…and that’s literally unforgettable, as the game’s name implies.
- Includes the all-new “Zone” mechanic, where players can stop time (and Tetriminos falling) by entering “the Zone” and either get out of a sticky situation that could otherwise lead to “Game Over,” or rack up extra line clears for bonus rewards.
- Over 30 different stages, each with its own music, sound effects, graphical style and background that all evolve and change as you play through them.
- Fully playable on either a standard display (up to 4K and 60fps on a PS4 Pro), or optionally in mind-blowing 3D on PS VR.
- Fan-favorite modes like Marathon, Sprint, and Ultra, with more all-new modes and other features to be revealed before launch.
- A player grading and leveling system as well as variable difficulty to encourage and reward replayability.
Rez Infinite was a hit with nearly everyone so combining that type of title with Tetris makes a whole lot of sense. Full PS VR support is obviously welcome as well as 4K/60 support for the PS4 Pro. This was an unexpected but excellent announcement leading up to E3 in our opinion!
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