Indie Game

Review : One-Eyed Likho : Down the Rabbit Hole

Review : One-Eyed Likho : Down the Rabbit Hole

The opening scenes of developer Morteshka's One-Eyed-Likho are bleak, and not in a thematically compelling way. The environments feel flat, the character models look blocky, there’s a lack of soundtrack, and the animations are stiff and jarring. There’s an immediate lack of visual appeal, and while the monochromatic palette eventually…
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Review : The Night is Grey : Shadows of the Past

Review : The Night is Grey : Shadows of the Past

The Night Is Grey is an independent PC point-and-click adventure from studio Whalestork Interactive. The game pits players against difficult puzzles in an exquisitely detailed, hand-drawn landscape filled with gloom and mystery, scored to a haunting minimal soundtrack. Whalestork Interactive has set itself a high bar, attempting to combine its haunting…
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Review : Saviorless : Smile, These Islands Bless Death

Review : Saviorless : Smile, These Islands Bless Death

Saviorless was first announced back in 2016 by Empty Head Games. It was billed as the first independent game to come from Cuba, and, with the help of a U.S.-based publisher, the team was able to raise $10,000 through Indiegogo. Over the years, the determined development team overcame numerous challenges.…
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Tribeca Games Spotlight : Summary and Recap

Tribeca Games Spotlight : Summary and Recap

With big names like Xbox, Summer Game Fest, and Capcom all taking the spotlight over the last week, indie games can often be forgotten. Each year loads of independent developers demonstrate their exciting games, and it’s something I love to see. Wholesome Games Direct, The Future Games Show, and Devolver…
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E3 2021 : Lifeslide Preview & Hands-On

E3 2021 : Lifeslide Preview & Hands-On

If you have played with a paper airplane ever in your life, then you’ll feel right at home with Dreamteck’s upcoming release, Lifeslide. This running-style of game puts you in control of a paper airplane as you traverses a polygonal world that slowly changes as you advance further. I was…
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