Speaking at GDC, Vice President Jason Ronald, detailed the focus for the future of the Xbox ecosystem. Named “Project Helix” the discussion includes details on chipsets, the software development focus, the future of Xbox consoles, and more. Courtesy of Xbox Wire, let’s get into the details.
First-Party Console
First up, the next-generation of Xbox console is indeed a hybrid PC as we’ve discussed previously on the Bitcast:
We’re continuing to push innovation for our next 25 years with our team hard at work on our next-generation first-party console: Project Helix is designed to play your Xbox console and PC games, delivering leading performance and ushering in the next generation of console gaming.
As part of our multi-year partnership with AMD, we are shaping the future of rendering and simulation. Project Helix is powered by a custom AMD SoC and co-designed for the next generation of DirectX and FSR to unlock what comes next.
It delivers an order of magnitude leap in ray tracing performance and capability, integrates intelligence directly into the graphics and compute pipeline, and drives meaningful gains in efficiency, scale, and visual ambition. The result is more realistic, immersive, and dynamic worlds for players.
Game Preservation
Ronald shares more on the 25th anniversary of Xbox and their commitment to game preservation, both in the form of forward and backwards compatibility.
And, we’re committed to keeping games from four generations of Xbox playable for years to come. As part of our 25th anniversary later this year, we’ll be rolling out new ways to play some of the most iconic games from our past.
As games increasingly span devices, we’re breaking down the barriers between console and PC games for more seamless cross-device play, and we’re making the Xbox experience consistent across screens. This also gives developers a simpler, more unified path to reach more players while helping reduce development costs.
We’re taking everything we’ve learned about building a leading gaming OS and bringing it directly into Windows for both players and developers. After debuting an early version with the ROG Xbox Ally handhelds, today I’m excited to share that we are bringing the same innovation to Windows 11 with Xbox mode that begins rolling out in April, starting with select markets. Xbox mode lets players seamlessly switch between productivity and play, with a familiar full screen and controller optimized Xbox experience while embracing the openness of Windows.
Xbox has an incredible lineup of game releases this year, from the return of iconic first-party franchises like Halo and Gears of War, to major titles from our partners across the globe, alongside bold creativity from independent developers like Beethoven & Dinosaur’s Mixtape, or Crimson Desert from Pearl Abyss.
Players should be able to play these games and more across devices, whether through purchases, subscriptions like Xbox Game Pass, or from other leading storefronts. Xbox Play Anywhere allows your games to move with you seamlessly across screens. Your progress carries forward, the time you’ve invested stays with you, and you only need to buy a game once. The Xbox Play Anywhere game catalog has grown to over 1,500 games, and 500 development teams have already shipped games with Xbox Play Anywhere.
“Xbox Mode”
A separate Windows blog discussed “Xbox Mode” being built into Windows 11. Thus, enabling any Windows 11 PC to boot into a dedicated and focused mode for gaming via Xbox.
Starting in April, Xbox mode will start rolling out to users in select markets on all Windows 11 PC form factors, including laptops, desktops and tablets, bringing the experience to a broader set of devices. Xbox mode makes it easier for players to jump into a streamlined, full‑screen, dedicated gaming experience whenever they want to lean back and play.
Xbox mode delivers a controller-optimized experience to your Windows 11 device, letting players browse their library, launch games, use Game Bar and switch between apps. Designed to keep players immersed, the experience features a clean, distraction-free interface, while still giving them the flexibility to seamlessly switch back to the Windows desktop at any time.
We’ll have a lot more to say on the next generation of Xbox soon including coverage directly from Summer Game Fest in June. Stay tuned!




