Preview : Petal Runner : A Cozy Slice of Life RPG

Petal Runner is shaping up to be a delightful cozy adventure that focuses on making players feel good rather than offering any true challenge. Its Game Boy-style pixel art is incredibly charming, and the soft, pastel color palette gives the world a soothing, inviting vibe. Petal Runner is developed by Nano Park Studios, a two-person team consisting of pixel artist Brandon James Greer and programmer Danny Guo. Both contribute to the story and gameplay design.

Before my hands-on preview, I spoke with Brandon, who told me he experimented with several accent colors before landing on the pastel purple that defines the game’s tone. It just clicked. That one choice has a surprisingly strong influence on how the world feels. While the game will have a uniform look, each new town will introduce slight variations to the color scheme to brand each with their own unique visual identity. 

In Petal Runner, you deliver and repair friendly digital creatures that serve as companions to humans. There’s no real combat. Instead, the game presents wacky mini-games to overcome obstacles. In one moment I was scrubbing slime off a creature with a brush. In another, I found myself shooting food into a giraffe’s mouth. The humor is weird and endearing, and the overall tone is bright and uplifting. I left the hands-on preview genuinely smiling, curious about what other absurd scenarios the team will cook up for the full release.

Petal Runner tells the story of a quiet motorcycle rider, named Cali, who delivers digital pets to people in a region called Sapphire Valley. These pets run on a type of battery, called Leap Cells, created by a company called HanaPets. Cali is part of a specialized group of couriers, called Petal Runners. Petal Runners deliver, install, and calibrate Leap Cells for residents of Sapphire Valley. Cali either helps tune up Leap Cells for existing pets or uses Leap Cells to create completely new ones. Calibrating or installing cells kicks-off a short series of quirky mini-games that need to be completed in order to complete the tasks successfully. Accompanying Cali is his own HanaPet Kira, who compliments Cali’s shy personality by being outgoing and talkative.

Players will explore a series of interconnected towns, take on side quests, and uncover an overarching story that Nano Park Studios hasn’t released many details about just yet. There is some suggestion of an evil villain, but “evil” is used loosely here. Everything about Petal Runner feels lighthearted, silly, and safe. I don’t expect any real danger to show up, only good vibes and goofy fun. When I asked Brandon how he would describe their game, he told me is is a “cozy slice-of-life RPG,” which seems perfectly fitting from my time playing the game.

The standout elements for me were the art and the music, which work together to create a peaceful world that I want to jump into after a hard day. I didn’t get enough time with the game to understand how the different gameplay elements all fit together over the promised 8 to 10 hours, but it’s clear the focus isn’t on difficulty. It’s about encouraging the player to slow down and experience all of Sapphire Valley’s quirks, its humor, and creating a feel-good world to get lost in.

Petal Runner releases in 2026 on Steam.

 

By Ray

Reviewing games helps me argue that the countless hours of gaming is actually me being productive. I’m especially drawn to RPGs and survival horror, though I also love exploring indies of all genres. Some of my all-time favorites include Planescape: Torment, Earthbound, Guild Wars 2, Persona 5, and The Evil Within 2. I game on a variety of platforms - PC, Steam Deck, Nintendo Switch, and PS5 - and I’m proudly passionate about the PlayStation Portal.

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