One of the standouts from today’s EA Play Live was Lost in Random, the latest title in the “EA Originals” lineup which is being developed by Swedish studio Zoink (Ghost Giant, Fe).
The premise is certainly unique.
Once upon a time, in the kingdom of Random, there lived a mad Queen who controlled a mysterious black dice. By her decree, every child of Random would be given the honor of rolling the dice on their twelfth birthday to determine which realm of the kingdom they belonged to, thereby deciding their fate for all eternity. Roll a one and the child would be sent to Onecroft, destined to live a life of struggle. Roll a three and land in Threedom, a chaotic realm destroyed by civil war. Roll a six, and they would live a life of luxury in the Queen’s dark palace. Or so it was told…
One day, two devoted sisters from Onecroft named Even and Odd, were cruelly separated by a throw of the dice. For on Odd’s twelfth birthday, she rolled a six. How marvelous! Despite this seemingly fortuitous news, Even was heartbroken at the loss of her sister. Just one year after her sister was taken, Even received a strange signal. Was Odd in danger? Determined to find out, she followed the signal to a mysterious place – the Valley of Dice.
Ruled by a wicked Queen, the Kingdom of Random is divided into six shadowy realms where life is dictated by a cursed black dice. Journeying as Even, players will walk the land’s mysterious cobbled streets, meet its unpredictable residents and take on courageous quests in order to save her sister, Odd, from Her Majesty’s clutches. Along the way, they’ll team up with Dicey, a small and strange living dice, and together uncover an age-old tale with a surprisingly modern message not typically explored in gaming: Randomness in the world isn’t something to be feared or controlled, but a power that can be harnessed by embracing it and learning to roll with its punches.
This unique story has dialogue that’s been penned by Eisner Award-winning Adventure Time and Marvel Comics’ The Unbeatable Squirrel Girl author, Ryan North.
Random rules all in the Kingdom of Random, and this principle is deeply embedded in Lost in Random’s innovative gameplay. Coins are collected that enable Even to learn new attacks, abilities and more – all of which come in handy during unique tactical combat. Players will use Even’s slingshot to attack deadly foes and knock off energy cubes that power Dicey. Once charged, they can roll Dicey to freeze time itself and unleash his powerful magic. Players will need to adapt their battle strategy on the fly within evolving board game arenas in order to defy a cursed fate and truly harness the power of randomness.
Along your travels, you will also collect cards that will enable you to build out a deck and expand your combat abilities.
We’ll have a lot more on Lost in Random in the coming weeks leading up to its release on September 10th. For now, here are the latest gameplay and story trailers from today’s presentation!
[…] you missed our prior preview, you can find that here. And to further prepare you, developer Zoink Games has provided a preview of “The Six Realms […]