Gears 5 Dev Confirms Details on Xbox Scarlett’s Ray Tracing

One of the details for both the PS5 and Xbox Scarlett that has been mentioned many times is ray tracing. There are different ways to implement the technology, with varying results, but the early rumor was that the Xbox Scarlett would use hardware based ray tracing. It was then mentioned again in the Scarlett reveal video at E3, but again some haven’t believed it due to the potential cost of the console.

The discussion can now be ended as Colin Penty, Developer at The Coalition, spoke with Gamespot about the future hardware and was quite clear:

Gamespot: A new Xbox, Scarlett, is coming in about a year. I’ve read that The Coalition plans to support Gears 5 for a very long time after release. I know you can’t talk about unreleased hardware, but at a high level, what are your thoughts on even more increased power with the new console in terms of what it will allow you to do technically, but also creatively?

Penty: “We don’t have anything to announce right now in terms of Gears with the new hardware–but I’m definitely super excited about what the new hardware could do. Having dedicated ray tracing cores is huge.”

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Our Take

We’ve discussed Scarlett at length along with some of the rumblings we’ve heard from sources that sound incredibly impressive. The more details that leak out, the more interesting it gets. One thing is for certain. Console players are in for a real treat next fall.

 

Author: Seasoned Gaming

Covering the videogame industry with daily content, unique opinions, and as always, no ads or filler.

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