Dead Cells, a roguelike, action platformer that has been praised by critics and fans alike on Steam, is heading to consoles in 2018. Developer Motion Twin made the announcement on Twitter thus confirming the title will be coming to the Xbox One, PlayStation 4, and the Switch.
If you’re unfamiliar with the title, the PlayStation Blog had a nice write up from Seb from Motion Twin. An excerpt:
At first glance, Dead Cells looks a lot like Castlevania: Symphony of the Night wrapped in a rogue-lite, stuffed in a souls-lite and cooked in sweet pixelart sauce with permadeath, randomness and challenging combat at the core of the experience. However, I feel like this mashup doesn’t entirely convey what we’re trying to achieve with Dead Cells. What we’re really trying to do is empower the player, right from the get go.
Dead Cells is designed to be a challenging experience. You won’t be breezing through the game on your first go, unless you’ve got some outrageous Jedi-like reflexes. But difficulty for difficulty’s sake makes no sense, so each challenge should feel tough but not insurmountable.
Great games on more platforms is always good news in our opinion. We’re certainly looking forward to more players getting their hands on Dead Cells. We haven’t spent a lot of time with the title ourselves so we’re excited as well! And as with most of these smaller, 2D titles, this looks like a perfect fit on the Switch.
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