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Diablo IV Season of the Malignant : Full Patch Notes

While the first season and battle pass don’t officially kick-off until Thursday the 20th, the update is now available which includes a wide-range of fixes, adjustments, and additions. Before we dive into that, if you missed the Season 1 rundown, you can find all the details here.

The full patch notes are extensive and we will list them all below. They include new unique items and legendary affixes, class updates, and a huge range of fixes for various bugs. With regard to class changes, they are broken down by class so we recommend going to Diablo’s main site via the link above for those specifically.


New Unique items and Legendary Aspects

New Unique items and Legendary Aspects have been discovered in Sanctuary. Use them to enhance your characters in the Eternal or Seasonal Realm. These Unique items can be obtained from World Tier IV and the Legendary Aspects can be obtained from any World Tier.

6 Unique Items

General

Developer’s Note: Ahavarion Spear of Lycander is an extremely rare drop. We wish you luck in recovering it from the armies of the Burning Hells.

Barbarian

Druid

Necromancer

Rogue

Sorcerer

Developer’s Note: The Azurewrath and Fleshrender Unique Items have flat damage effects, which scale with power. For example, at 820 Item Power, Azurewrath deals between 3359-6718 damage.

7 New Legendary Aspects

General

Barbarian

Druid

Necromancer

Rogue

Sorcerer


Bug Fixes

Accessibility

Challenges

Cooperative Play

Dungeons

Gameplay

Barbarian

Developer’s Note: We recognize this adjustment is a significant decrease to the Hammer of the Ancients Barbarian build, but we do not want its strength to be reliant on an underlying bug.

Druid

Necromancer

Rogue

Sorcerer

General

Helltide and the Fields of Hatred

Items and Aspects

Monsters

Quests and Events

User interface and User Experience

Miscellaneous


Loading Screen Updates

We’ve added more dynamic loading screens with the release of Season of the Malignant. This includes adding more assets to the loading screen, such as your player character.


Gameplay Updates

General

Developer’s Note: This change is retroactive and the additional renown gain will be applied to characters who have already completed side quests and dungeons.

World Tier

Developer’s Note: We like where World Tier II has landed overall but are increasing its reward pace to better align with its difficulty.

Developer’s Note: We want to give players a better sense of their power progression and mastery over the world while still challenging themselves with structured End Game activities.

World Tier III Example:

World Tier IV Example:

Experience

Developer’s Note: We have observed that the experience bonus rewarded for killing higher level monsters escalates too fast when compared to the relative challenge involved. We still want to reward players for taking on this challenge by encouraging them to participate in powerleveling together instead of one player killing enemies while another member of their Party waits at the dungeon’s entrance.

Helltide

Developer’s Note: We’re looking to increase the danger in Helltide’s risk-reward gameplay by making the monsters a bit more challenging and the Tortured Gift of Mysteries harder to open.


Balance Updates

Developer’s Note: As our community continues to battle the Burning Hells, the builds emerging from new players have shocked and delighted us. We’ve chosen to focus Season of the Malignant’s balance updates on clear itemization disparities over redesigns of Class features. The Class changes are largely focused on numeric increases to Skill Upgrades and Legendary Aspects that players haven’t yet found compelling. Additionally, we’re changing Critical Strike Damage Paragon Glyphs to empower all damage—instead of only Core Skills—to enable more build strategies.
There are also a few Class stat decreases on sources which grant extreme amounts of damage, healing, or Unstoppable. In general, we prefer build-specific changes to be bonuses instead of decreases, but we feel these changes are necessary for the overall health of the game. Diablo IV is a game that is continually evolving through its Seasons, thus the adjustments we make will evolve with them.

 

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