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PUBG : Team Deathmatch, Cross-Console Parties, and more Arrive with Update 6.2

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PUBG continues to evolve and be played by millions of people worldwide. The recent 6.0 update added the fifth and smallest map, Karakin, a first of its kind for the title. Now with update 6.2, more meaningful additions and updates are on the way.

The update is currently on the player test server while the full release has been pushed back to March 2nd. You can find the full patch notes here, along with some of the largest details below!


Team Deathmatch

The long-requested Team Deathmatch mode has now arrived! Intense 8v8 FPP fights on 7 different battlefields pulled from your favorite maps. TDM features classic PUBG gunplay and mechanics with all the fun and action of respawning back into the fight. The boost gauge functions differently in TDM and fills by scoring kills and assists, restoring your health after you haven’t received damage for 5 seconds.

The team with the most kills in 10 minutes, or the first to reach 50 kills wins the round, with 2 round wins securing the match victory.

Game mode overview:


Cross-Console Party Play

Party like never before! Players on Console will now be able to invite each other into a single party with the new Cross Party Play feature!

Friends list has received a makeover:

Players from both console platforms will now be able to join the same custom match created.


Key Gameplay Additions / Changes

Right Peeking/Leaning

Historically, when moving to the right around objects in PUBG (without peeking/leaning), much less of your character was shown than if you moved out to the left. This recently received increased visibility in the community, leading to players using this mechanic to their advantage more often, which has led to some frustration.

This mechanic is closely tied to the fundamental design of the PUBG gunplay system, making it difficult to resolve the issue completely without potential adverse changes to the feel of PUBG gunplay.

With that said, as we announced earlier this month in response to community concern, we’ll be making a change in this patch to reduce the advantage gained when peering at your opponent from the right side of objects, by exposing more of the player model.

We will continue to monitor community feedback regarding this change.

Way Point feature

Adjusted Blue Zone effects

Parachute Follow


Our Take

As we continue to say, PUBG continues to be in a normal gameplay rotation for us here at SG as it continues to offer a unique gameplay experience compared to its peers. We do however, continue to hope that a major engine overhaul is in the works for the future so that the title can finally move away from its roots and begin to feel more like a modern FPS title.

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