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Outriders : Latest Patch Notes Include Notable Class Nerfs

Outriders has been a big hit since release with a large number of players traveling to Enoch. After getting the initial connection issues resolved, the development teams at People Can Fly are now focusing on adjustments, balancing, and tuning.

Below you will find the latest patch notes. Be warned, they include substantial nerfs to both classes and farming routes.


Adjusted loot on specific enemies: Tooka Beast, Splittooth, Sandshifter and Coldclaw

Chem Plant – Expedition time for Gold/Silver/Bronze adjusted to 650 / 1150 / 1500 seconds (Previously: 957 / 1303 / 1650)

Critical Rating Damage Multiplier on Tactical Assault Rifle reduced to 165% (Previously: 175%)

Duration of the Massacre AP buff has been reduced to 3 seconds


While we fully intend to provide the overpowered feel for the best builds out there, we are also committed to making sure that there is build diversity in the top performing builds.

Late in the demo lifecycle, we discovered a bug with regards to the bullet augmentation abilities damage calculation formula. While we fixed this bug, some unforeseen imbalances were unfortunately introduced, which has led to bullet based abilities vastly outperforming other skills. The main problem with this is that such bullet based builds require much less investment to make them “top tier”, compared to other builds.

To achieve this, we have made a couple of adjustments for the Trickster and Technomancer classes, who benefit the most from their bullet abilities power. It’s uncertain as to whether these changes will prove too strong or too weak, so please do consider this to be only the first step, as we will continue monitoring and adjusting them in the future. Just like you, we hope to see more inspiring and crazy combinations of Abilities and Mods!

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