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Division 2 : Episode 1 Expansion Trailer and Full Details / Patch Notes

The Division 2 Episode 1 expansion is now live for season pass holders and it packs the largest list of changes and additions to the title yet. First, a trailer of what to expect:


Here’s a full summary of what the expansion offers players. You can also find the full details from Ubisoft here.

New Main Missions:

New Game Mode:

New Classified Assignments:

Shepherd Reward System:

New Exotics:

New Weapon Types:


Skills

Developer Comments: We took a hard look at the current meta. The builds that are fun, effective and popular. We knew that skill builds, while it being something people want to play with, was nowhere near competitive. We knew there was an explosives damage build that was on the fringe of popularity, but none that actually relied on really good skill mods driven by skill power.

We analyzed the best damage builds and survivability builds out there and looked at their efficiency – how fast they kill, how fast they can clear content, how fast they can take down enemies – and mapped that to our skills. How much more power do skills need to get from 3K skill power (our current maximum requirement on skill power mods) to compensate for all the damage bonuses the player is “giving up” on gear to reach that skill power?

Then we looked at each skill and what it should be good at (burst, sustain, single target damage, survivability etc) and went to work tuning the mods to make a skill build approach the efficiency of a “red” damage build or a “blue” tank build. To that effect, here are the current changes to skill mods power levels, and in some cases base numbers, on skills.

Skill Haste

Cooldown Reduction has been replaced with skill haste. Skill haste works equivalent to speed. So 100% skill haste reduces cooldown by 50%, like a car speeding up by 100% getting to it’s destination in half the time. This means that the player can invest in more than 100% Haste and still get something back. It also means there’s a diminishing return to Skill Haste, as opposed to cooldown reduction where each point was actually worth more than the last one. This allows us to have a good amount of Skill Haste possible from gear, but even larger amounts granted by high skill power Skill Mods, granting skill builds more frequent access to their souped up skills.

To that effect, these are the changes to Haste (formerly Cooldown Reduction)

The remaining list of skill changes and updates is far too long to list here so please visit the official Ubisoft blog to see them all!

Our Take

We’ve spent many, many hours on Division 2 and have truly enjoyed our time with it. This update looks to address some of the issues hardcore fans have been clamoring for, particularly with regard to skill builds. There’s a lot of content to consume here and can’t wait to jump back in!

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