Millions of players enjoyed the Anthem VIP demo this past weekend but there were also unexpected issues and bugs which soured the experience for a large percentage of players as well.
Bioware has been very transparent with their communication on Anthem and the demo weekend. While we already updated you on their response to the demo issues, they have now provided further insight into what will be in the game at launch which was not present in the demo build.
Chad Robertson provided some further insight into those items in particular:
We’ve also been preparing for many weeks for our full launch. That version of the game already has a long list of things that are already fixed that won’t make the public demo weekend. That list includes:
- Weapons with 0% infusions
- Weapons with bonus that applies to different Javelins
- Plot integrity / party gather issues
- Changes to Javelin unlock behavior
- Fixes for losing XP at end of some expeditions
- Performance Improvements
- Additional stability fixes
- A Social Hub: The Launch Bay
- And a few thousand more (literally)…
You can find the full blog post from Chad at Bioware, including what they learned from the weekend, here : Anthem launch details
We continue to appreciate the communication from Bioware around the plans for Anthem and we hope that it continues post-launch which is always a far greater challenge than prior to launch. We expect there will be a massive influx of feedback and requests come launch and how Bioware responds to them will be critical for the playerbase. As of now, we remain cautiously optimistic.